• Created new external transcription file so users can now translate the dismiss phrases to their language of choice, and customize the phrases so that they don't inadvertently call the dismiss action during conversation. .

• Fixed PEDS dismissing when cuffed. Now PEDS cannot be dismissed at any time if they're handcuffed. 

• Fixed issue with Gemini socket going to sleep after a short time. This new fix addresses 90% of the situations. Note that Gemini has a socket time limit and there will be occasions where a double press might be needed. 

• Fixed issue where PEDS don't talk during pursuits. NPCAI actions are still blocked since LSPDFR has control of them during pursuits, but I've re-enabled the audio, so you can now talk to them again during pursuits.

• Fixed Emergency Personnel not knowing their given name or the time of day.

• Fixed issue where Emergency Personnel were getting the civilian visual context injection causing confusion in how the officer responds to environmental situations. Now the Emergency Personnel have their own visual context injection. 

• Fixed keybind logic error that prevented users from having modifier keys (ALT, Control, Shift) as main keybinds. 

• Removed the yellow blip completely, so no more ghost yellow blips on the minimap. 

• Fixed a bug in the PedPointToGo action. Now peds should properly go to the crosshair point.

• Added new in-game INI reload feature. If you change your keybind, you no longer have to ReloadAllPlugins. You can simply hit the keybind you set for this in-game and the INI will reload instantly. Same for the prompts. 

New changes:
Emergency personnel will now turn to you and acknowledge you when you press your keybind and use animations during their responses (except when partner or backup is in intimidation pose). 

*** STP Emergency Personnel (all roles) CANNOT perform any NPCAI actions except for the limited available callouts.
*** PR Emergency Personnel (all roles) CANNOT perform any NPCAI actions except for Frisk and the available callouts. 